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Skip to content Our PeopleMenu Close Explore AcademicsDepartments & ProgramsMajors & MinorsGraduate Degrees and ProgramsStudent ResourcesGetting StartedAcademic PlanningScholarships, Fellowships & AwardsExperiential LearningGraduation & Post-Graduate AdvisingForms & PoliciesOffice of Graduate Studies in Arts & SciencesThe AmpersandAwards & NotablesCampus LifeHold That Thought podcastThe Ampersand Magazine Our EventsCommencement Performances & ShowsOur PeopleFaculty DirectoryStaff DirectoryFaculty & Staff ResourcesAwards & RecognitionCommittees & CouncilsFaculty Activity ReportingTenure & PromotionGraduate Student ResourcesOffice of Graduate Studies in Arts & SciencesDegrees and ProgramsGraduate AdmissionsArts & Sciences Strategic PlanThere are no boundaries to what you can achieve with a degree from Arts & Sciences.Apply TodayHomeAbout Arts & SciencesOur Alumni NetworkAcademic CalendarHow to giveContact Us Arts & Sciences Graduate Studies in A&SIan BogostProfessor and Director of Film & Media Studies and Professor of Computer Science & EngineeringBarbara and David Thomas Distinguished ProfessorPhD, University of California, Los Angeles, comparative literature, 2004 MA, University of California, Los Angeles, comparative literature, 2001 BA, University of Southern California, philosophy & comparative literature, 1998 PROGRAM IN FILM & MEDIA STUDIES COMPUTER SCIENCE & ENGINEERING research interests:Game studies Computing history Design and the built environment Public humanities Object-oriented ontologyTwittercontact info:Email: [email protected]: Siegle 401mailing address:WASHINGTON UNIVERSITY CB 1174 ONE BROOKINGS DR. ST. LOUIS, MO 63130-4899Ian Bogost is a philosopher, computationalist, and award-winning game designer. His ten books include Persuasive Games: The Expressive Power of Videogames, Racing the Beam: The Atari Video Computer System (with Nick Montfort), Alien Phenomenology, or What it’s Like to Be a Thing, and Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games.  Bogost is also a contributing editor at The Atlantic, where he writes and edits on science, technology, design, and culture. He is also co-editor of the Platform Studies book series, about how the technical design of computing systems influences creativity, and the Object Lessons book and essay series, about the secret lives of ordinary things.  Bogost’s games about social and political issues cover topics as varied as airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu, and tort reform. His games have been played by millions of people and exhibited or held in collections internationally, at venues including the Smithsonian American Art Museum, the Telfair Museum of Art, The San Francisco Museum of Modern Art, The Museum of Contemporary Art, Jacksonville, the Laboral Centro de Arte, and The Australian Centre for the Moving Image. His independent games include Cow Clicker, a Facebook game send-up of Facebook games that was the subject of a Wired magazine feature, and A Slow Year, a collection of videogame poems for Atari VCS, Windows, and Mac, which was a finalist at the Independent Games Festival and won the Vanguard and Virtuoso awards at the IndieCade Festival. Selected Publications Unit Operations: An Approach to Videogame Criticism (MIT Press, 2006) Persuasive Games: The Expressive Power of Videogames (MIT Press, 2007) Racing the Beam: The Atari Video Computer System (MIT Press, 2009) Newsgames: Journalism at Play (MIT Press, 2010) How To Do Things with Videogames (University of Minnesota Press, 2011) Alien Phenomenology, or What it’s Like to Be a Thing (University of Minnesota Press, 2011) 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT Press, 2012) The Geek’s Chihuahua: Living With Apple (University of Minnesota Press, 2015) How To Talk About Videogames (University of Minnesota Press, 2015) Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (Basic Books, 2016)   in the news:5.26.23Bogost named Barbara and David Thomas Distinguished Professor11.16.22Incubator for Transdisciplinary Futures announces first round of funded projects3.18.22Think (inside the box)11.10.21How to live playfully Back to AmpersandQuick LinksExplore AcademicsStudent ResourcesThe AmpersandEventsOur PeopleAbout A&SContactAcademic CalendarA&S ComputingUniversity DirectoryUniversity LibrariesInside ArtSciArts & Sciences Strategic PlanEmployment OpportunitiesCopyright 2024 by:Arts & Sciences at Washington University in St. LouisFollow Arts & SciencesInstagramFacebookTwitterLinkedInYouTubeLet your curiosity lead the way.Find out how to apply and get started todayApply Now1 Brookings Drive / St. Louis, MO 63130 / wustl.edu

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